Well, 'Perception' and 'Cool' are both career skills for Saun Dann, so purchasing one rank in each would be a total of 10 XP. Hello, Fantasy Flight! How did Han get the Millennium Falcon? How did Lando get Bespin? It seems to me that gambling has a place in the Edge of the Empire milieu. So, for Saun Dann, how about a Gambling skill? Sorry, no Gambling skill in EotE-B. Oh, I don't care about the Surveillance skill, but if Fantasy Flight is going to get rid of something, they should address all of the repercussions. Of course, this doesn't have anything to do with Saun Dann I'm just griping. This would seem to reduce the efficacy of the 'Street Smarts' talent and the good people at Fantasy Flight have not yet given a substitute career skill to the Scout specialization. What about some more skills? Well, as of yesterday's update, Surveillance is no longer a skill. However, there are no other specializations which would seem to be necessary for our conception of Saun Dann. He could acquire one of the other two Explorer specializations for 10 XP or he could acquire a specialization from another career for 20 XP. The other instance is on the second row and costs 10 XP however, the most direct path to the second row instance would require the character to spend over 100 XP in purchasing the 'prerequisite' talents on that path. One instance is in the top row and costs 5 XP. For example, the Slicer specialization of the Technician career offers two (stackable) 'Technical Aptitude' talents. The various links between talents make talent trees resemble flow charts and the links may be structured so that a character may need to follow a labyrinthine path to 'reach' a desired talent. A character can purchase any 'top row' talent in his or her specialization, but additional talents must be 'linked' to a purchased talent. Each row adds an additional 5 XP talents in the bottom row cost 25 XP. Talents have a cost based upon the row in which they reside. The twenty talents are arrayed in five rows of four talents each. Each specialization's talent tree has twenty available talents some are duplicative of one another and can be purchased multiple times. Thirty points brings Saun Dann’s Intellect to 3.
Among the skills he currently has, three are associated with Intellect – Astrogation, Knowledge (Outer Rim), and Mechanics – so it might be wise to invest in Intellect. We could spend another 40 points to increase Cunning to 4, but perhaps we should consider another characteristic. Saun Dann should have greater than average Cunning.
Because of this, we should first and foremost consider applying experience points to Saun Dann's characteristics. Only during character creation can experience points be used to improve characteristics. 'Beginning' experience points function just like experience points awarded for participating in adventures except in one respect. Although called 'experience points,' they define a background for the character.
This week, we continue with our effort to define Saun Dann in game terms.īeginning characters have experience points (XP) to allocate among various abilities.
Last week, we discussed species, careers, specializations, and skills in Fantasy Flight Games' Star Wars: Edge of the Empire Roleplaying Game (Beta) – particularly with regard to character creation.